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GameRail was a private network designed to improve the performance of online gaming. Headquartered in St. Louis, Missouri, GameRail purportedly used its "heavily peered, geographically distributed" network gateways in combination with various Internet Service Providers (ISP) in an attempt to reduce latency (network delay, “lag” or “ping”), packet loss, and jitter (delay variation) in online games.

Legacy Content: Unknown Author

Company TypeInternet
Date Formed2006
CEO
Mark Senda
Website
Address

United States