• 2010 June 01

Company Description

Grand Adventures on a Tiny Scale

Imagine Diablo 1 in the browser. Zero plugins. Real-time. built with HTML5, and having social tools. Using a browser, users may play and create levels The engine creates a multiplayer experience right in the browser, allowing the players to explore the world, enroll in ranked player versus player battles and perform repetitive tasks We are going to use a Free to Play (F2P) model, which is currently used by several big companies, including Zynga. We are going to sell in-game vanity items. However, we are not going to sell any kind of item which would give an unfair advantage in player versus player combat. We want this game to grant equal chances to all players. Our target audience is comprised of people of all ages looking for an easy feeling of achievement, just like for farmville, for instance.